LAB 8 - Jesse and Shingo CS40/ENGR26



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LAB DESCRIPTION

Lighting is the final project required to create an appealing scene. Lighting can be done (in its simplest form) by bouncing light vectors off polygon faces (whose direction of incidence can is specified mathematically via a normal vector) to the viewer location. Polygons are shaded by rendering gradients between colors specified at each vertex.

The method of shading polygons is known as Gourand Shading.



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