This image consists of three polygon meshes, head, neck and body. Each polygon mesh contain 1000 to 10000 polygons. The meshes are made by 3D spline algorithm that can be viewed here: code and header. The Gouraud shading is used for the shading.

For the second animation, I made each vertex of the polygon meshes move randomly. Then I reversed the order of the images to make the random polygons converge into the female figure. This is a simple implementation of a particle system and morphing.

The third animation is my humble attempt at morphing. I applied a series of linear transformation to what was once the head of the female figure, which resulted in a beautiful vase.
