For our lab on photorealistic rendering, Nik Johnson and I chose to implement the Torrence-Sparrow Lighting Model. This model separates the input color into wavelengths to give a more realistic simulation of the way that the human eye perceives different wavelengths. Using this model, we were able to produce the following cool effects. (For some reason, the images come out so dark that it's hard to see the detail in them. I would suggest downloading them and opening them in XV.)
The pictures below were created with high metallicities, so the objects appear to be made of metal and are really shiny.
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This picture has both a normal light source and a black light in it.
